ANBERNIC’s RG DDS Is a 3DS-Style Handheld Built Around One Clever Number
ANBERNIC’s dual-screen RG DDS pairs a Snapdragon G2 Gen 2 with screens at exactly 3x the 3DS resolution. Price and date are still TBD.
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ANBERNIC has spent years borrowing the shapes of classic Nintendo hardware. Its newest handheld, the RG DDS, goes after the one that has always been hardest to recreate on modern hardware: the dual-screen Nintendo 3DS.
The company showed off the RG DDS this week. It’s a clamshell with two stacked displays, a retractable stylus and Qualcomm’s Snapdragon G2 Gen 2 chip inside. What it doesn’t have yet is a price or a release date.
The spec that matters: 3x
Most dual-screen emulation handhelds pick panels that are close enough to the original and let software scaling sort out the rest. That usually means soft edges or uneven black borders. ANBERNIC went the other way and sized both panels as exact multiples of the 3DS’s own resolution.
The top screen is a 4.7-inch, 1,200 x 720 IPS panel in a 5:3 aspect ratio. The bottom is a 4-inch, 960 x 720 touchscreen in 4:3. Those numbers aren’t random. The original 3DS top screen rendered 400 x 240 per eye, and its bottom screen ran at 320 x 240. Multiply both by three and you land exactly on the RG DDS panels, which is why reports describe the device as supporting 3x integer scaling for 3DS games.
| Screen | Nintendo 3DS (original) | ANBERNIC RG DDS | Scale |
|---|---|---|---|
| Top | 3.53-inch, 400 x 240 (per eye) | 4.7-inch, 1,200 x 720 | 3x |
| Bottom | 3.02-inch, 320 x 240 touch | 4-inch, 960 x 720 touch | 3x |
ANBERNIC says both screens are matched for brightness, color, refresh rate and pixel density, rated at 500 nits and roughly 300 pixels per inch each. That matching matters more than it sounds. On a two-screen device, a slightly warmer or dimmer bottom panel is the first thing your eye catches, and it never stops bugging you.
What else is inside
- Chip: Qualcomm Snapdragon G2 Gen 2, with active cooling
- Battery: 6,000mAh
- Controls: dual analog sticks, shoulder buttons, a retractable stylus and a dedicated AI button
- Audio and haptics: front-facing stereo speakers and a Z-axis linear vibration motor
- Colors: black, white and blue
There’s also a control center for performance, fan and dual-screen settings. The AI button is a mystery for now; ANBERNIC hasn’t said what it does. RAM and storage aren’t confirmed either, though RetroHandhelds spotted a 7.2GB memory-use reading in the control center, which suggests at least 8GB.
Early coverage also doesn’t spell out the operating system. Qualcomm’s G-series chips are aimed at Android gaming handhelds, so Android is the likely bet, but treat it as unconfirmed until ANBERNIC publishes a full spec sheet.
Price: the big unanswered question
The only pricing hint so far comes from RetroHandhelds, which says an ANBERNIC representative described the device as “300ish with 8GB.” The site is careful to call that unconfirmed, and so are we. If it holds, the RG DDS would land around $300, which is the territory RetroHandhelds had in mind when it framed the device as a rival to the Retroid Pocket Duo.
That would be a fair price for what’s on paper. A Snapdragon G2 Gen 2 with a fan, a 6,000mAh battery and two matched 300ppi panels is a lot of hardware, and dual-screen designs cost more to build than a single slab.
Should you wait for it?
If you’ve been eyeing a dual-screen handheld for DS and 3DS emulation, yes. The integer-scaled screens solve the exact problem that makes most alternatives feel like compromises, and active cooling should give the chip room to breathe in longer sessions.
Just don’t pre-commit. No price, no date and no confirmed software means the RG DDS is still a promise, and ANBERNIC tends to reveal launch details in stages. We’ll know whether that clever 3x math translates into a great handheld once the full spec sheet and pricing land.
Sources: Android Authority, The Gadgeteer, RetroHandhelds. Photo by Branden Skeli on Unsplash.



